Monday, March 3, 2014

A learner is like a...


As the article named " A Learning Theory for the Digital Age"says, "Learning is a process that occurs within nebulous environments of shifting core elements – not entirely under the control of the individual."In my point of view,a learner is like a computer,which needs a "programmer" to input some programs for it to function appropriately,in order to give it the ability to resolve problems independently.Like a computer,a learner firstly needs a teacher to instruct him how to learn before they gain the ability to learn from outside world by themselves.


After reading the passage and listening to the radio,I learned a new concept--connectivism."Connectivism is the integration of principles explored by chaos, network, and complexity and self-organization theories."Like what I said above,a learner is like a computer because s/he needs teachers' instruction of how to learn on their own, and every learner needs to connect to each other as well as the overwhelming information around the world,in order to learn from cooperation,not only with other individuals, but also with organizations.As professor Siemens said in the radio "What is connectivism","we have a need to socialize and negotiate around knowledge." Definitely, today's world is a brand new one in which connections are indispensable,this is true in every field,including education.Because the amount of knowledge today is remarkably large,so we cannot continue the independent learning method any longer.Learners should alternate their primary learning theory and adjust to a new theory which is more fitful into this new digital world.Namely,connectivism. Through cooperating with others,we learn faster,much efficiently.

1 comment:

  1. Please remember that learning theories are about best guesses about how we learn. Although they provide the groundwork, what teachers and learners need to know is what methodologies, practices and strategies work best both inside and outside the classroom and in both formal and informal learning environments.

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